This scenario-based eLearning module uses an immersive experience to train players in a gaming organization on mentality practices that will improve their gaming outcomes. It uses a scaffolded, learner-centered model to engage the learners in the process of developing a mentality practice for gaming. Learn more to see the full scope of the project, including audience, methodology, tools, and analysis.
This is an interactive experience of the works from Pooja Lakshmin's book, Real Self-Care. Dr. Lakshmin has activities interspersed throughout her book. In order to bring some of these activities alive and create an interactive experience, I embedded them into a course using both Articulate Rise and Articulate Storyline. Learn more to see the full scope of the project, including audience, methodology, and tools.
The Climbing Gym Safety Guide is a job aid designed to equip new climbers with a visual and text-based reminder of the steps before beginning a climb. This guide combines clear instructions with visually engaging graphics to ensure easy comprehension and retention of essential safety protocols. Learn more to see the full project including audience, tools, and outcome.